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OnInventoryNetworkUpdate

Usage​

  • Called after a player's inventory contents have changed, before it is sent over the network to one or more clients
  • Return a non-null value to override default behavior

Examples​

""
object OnInventoryNetworkUpdate(PlayerInventory inventory, ItemContainer container, ProtoBuf.UpdateItemContainer updateItemContainer, PlayerInventory.Type inventoryType, bool broadcast)
{
Puts("OnInventoryNetworkUpdate works!");
return null;
}