OnInventoryNetworkUpdate
Usage​
- Called after a player's inventory contents have changed, before it is sent over the network to one or more clients
- Return a non-null value to override default behavior
Examples​
""
object OnInventoryNetworkUpdate(PlayerInventory inventory, ItemContainer container, ProtoBuf.UpdateItemContainer updateItemContainer, PlayerInventory.Type inventoryType, bool broadcast)
{
Puts("OnInventoryNetworkUpdate works!");
return null;
}