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OnSendCommand

Usage​

  • Called before a command is sent from the server to a player (or a group of players)
  • Usually commands aren't sent to a group of players, so in most cases it's safe to use only OnSendCommand with a single Connection.
  • Return a non-null value to override command arguments

Examples​

""
object OnSendCommand(List<Connection> connections, string command, object[] args)
{
Puts("OnSendCommand works!");
return null;
}
""
object OnSendCommand(Network.Connection connection, string command, object[] args)
{
Puts("OnSendCommand works!");
return null;
}