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OnTechTreeNodeUnlocked

Usage​

  • Called after a player has unlocked a blueprint in a tech tree
  • No return behavior
  • Useful for automatically unlocking blueprints for team members

Examples​

""
void OnTechTreeNodeUnlocked(Workbench workbench, TechTreeData.NodeInstance node, BasePlayer player)
{
Puts("OnTechTreeNodeUnlocked works!");
}