OnUserChat
Usage​
- Called after a player has been approved and has connected to the server
- No return behavior
Examples​
""
void OnUserConnected(IPlayer player)
{
Puts($"{player.Name} ({player.Id}) connected from {player.Address}");
if (player.IsAdmin)
{
Puts($"{player.Name} ({player.Id}) is admin");
}
Puts($"{player.Name} is {(player.IsBanned ? "banned" : "not banned")}");
server.Broadcast($"Welcome {player.Name} to {server.Name}!");
}