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OnNpcConversationRespond

Usage​

  • Called when a player chooses an NPC conversation response
  • Return a non-null value to override default behavior

Examples​

""
object OnNpcConversationRespond(NPCTalking npcTalking, BasePlayer player, ConversationData conversationData, ConversationData.ResponseNode responseNode)
{
Puts("OnNpcConversationRespond works!");
return null;
}