OnNpcConversationRespond
Usage​
- Called when a player chooses an NPC conversation response
- Return a non-null value to override default behavior
Examples​
""
object OnNpcConversationRespond(NPCTalking npcTalking, BasePlayer player, ConversationData conversationData, ConversationData.ResponseNode responseNode)
{
Puts("OnNpcConversationRespond works!");
return null;
}