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OnNpcConversationResponded

Usage​

  • Called right after a player's chosen NPC conversation response has been processed
  • No return behavior

Examples​

""
void OnNpcConversationResponded(NPCTalking npcTalking, BasePlayer player, ConversationData conversationData, ConversationData.ResponseNode responseNode)
{
Puts("OnNpcConversationResponded works!");
}