OnNpcConversationResponded
Usage​
- Called right after a player's chosen NPC conversation response has been processed
- No return behavior
Examples​
""
void OnNpcConversationResponded(NPCTalking npcTalking, BasePlayer player, ConversationData conversationData, ConversationData.ResponseNode responseNode)
{
Puts("OnNpcConversationResponded works!");
}