CanBeTargeted
Usage​
- Called before a specific entity targets a player
- Supports AutoTurret, FlameTurret, GunTrap, and HelicopterTurret
- Return false to prevent player from being damaged
Examples​
""
object CanBeTargeted(BaseCombatEntity player, AutoTurret turret)
{
return null;
}
""
object CanBeTargeted(BaseCombatEntity player, FlameTurret turret)
{
return null;
}
""
object CanBeTargeted(BaseCombatEntity player, GunTrap trap)
{
return null;
}
""
object CanBeTargeted(BaseCombatEntity player, HelicopterTurret turret)
{
return null;
}