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CanBeTargeted

Usage​

  • Called before a specific entity targets a player
  • Supports AutoTurret, FlameTurret, GunTrap, and HelicopterTurret
  • Return false to prevent player from being damaged

Examples​

""
object CanBeTargeted(BaseCombatEntity player, AutoTurret turret)
{
return null;
}
""
object CanBeTargeted(BaseCombatEntity player, FlameTurret turret)
{
return null;
}
""
object CanBeTargeted(BaseCombatEntity player, GunTrap trap)
{
return null;
}
""
object CanBeTargeted(BaseCombatEntity player, HelicopterTurret turret)
{
return null;
}