OnRunPlayerMetabolism
Usage​
- Called before a metabolism update occurs for the specified player
- Metabolism update consists of managing the player's temperature, health etc.
- You can use this to turn off or change certain aspects of the metabolism, either by editing values before returning, or taking complete control of the method
- Return a non-null value to override the update
Examples​
""
object OnRunPlayerMetabolism(PlayerMetabolism metabolism, BasePlayer player, float delta)
{
Puts("OnRunPlayerMetabolism works!");
return null;
}