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OnPlayerRespawned

Usage​

  • Called when the player has respawned (specifically when they click the "Respawn" button)
  • ONLY called after the player has transitioned from dead to not-dead, so not when they're waking up
  • This means it is possible for the player to connect and disconnect from a server without OnPlayerRespawned ever triggering for them
  • No return behavior

Examples​

""
void OnPlayerRespawned(BasePlayer player)
{
Puts("OnPlayerRespawned works!");
}