OnPlayerRespawned
Usage​
- Called when the player has respawned (specifically when they click the "Respawn" button)
- ONLY called after the player has transitioned from dead to not-dead, so not when they're waking up
- This means it is possible for the player to connect and disconnect from a server without OnPlayerRespawned ever triggering for them
- No return behavior
Examples​
""
void OnPlayerRespawned(BasePlayer player)
{
Puts("OnPlayerRespawned works!");
}