CanLootEntity
Usage​
- Called when the player starts looting a BaseRidableAnimal, ContainerIOEntity, DroppedItemContainer, LootableCorpse, ResourceContainer, or StorageContainer
- Return a non-null value to override default behavior
Examples​
""
object CanLootEntity(BasePlayer player, BaseRidableAnimal animal)
{
Puts("CanLootEntity works!");
return null;
}
""
object CanLootEntity(BasePlayer player, ContainerIOEntity container)
{
Puts("CanLootEntity works!");
return null;
}
""
object CanLootEntity(BasePlayer player, DroppedItemContainer container)
{
Puts("CanLootEntity works!");
return null;
}
""
object CanLootEntity(BasePlayer player, LootableCorpse corpse)
{
Puts("CanLootEntity works!");
return null;
}
""
object CanLootEntity(BasePlayer player, ResourceContainer container)
{
Puts("CanLootEntity works!");
return null;
}
""
object CanLootEntity(BasePlayer player, StorageContainer container)
{
Puts("CanLootEntity works!");
return null;
}