CanUnlockTechTreeNodePath
Usage​
- Called when a player is attempting to unlock a blueprint in a tech tree, after the CanUnlockTechTreeNode hook, when determining whether they have the prerequisite blueprints unlocked
- Return true or false to override default behavior
- Useful for customizing prerequisites without conflicting with the CanPlayerUnlock hook
Examples​
""
object CanUnlockTechTreeNodePath(BasePlayer player, TechTreeData.NodeInstance node, TechTreeData techTree)
{
Puts("CanUnlockTechTreeNodePath works!");
return null;
}