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CanUnlockTechTreeNode

Usage​

  • Called when a player is attempting to unlock a blueprint in a tech tree
  • Return true or false to override default behavior
  • Useful for bypassing unlock requirements or disallowing particular blueprints from being unlocked

Examples​

""
object CanUnlockTechTreeNode(BasePlayer player, TechTreeData.NodeInstance node, TechTreeData techTree)
{
Puts("CanUnlockTechTreeNode works!");
return null;
}