CanUnlockTechTreeNode
Usage​
- Called when a player is attempting to unlock a blueprint in a tech tree
- Return true or false to override default behavior
- Useful for bypassing unlock requirements or disallowing particular blueprints from being unlocked
Examples​
""
object CanUnlockTechTreeNode(BasePlayer player, TechTreeData.NodeInstance node, TechTreeData techTree)
{
Puts("CanUnlockTechTreeNode works!");
return null;
}